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1995-01-31
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Documentation to DynamiteWarriors
"""""""""""""""""""""""""""""""""
Configuration needed : Kickstart 1.2 or higher
DynamiteWarriors is a multiplayer game with up to five player.
If a four-player-adapter is connected, up to four player are able
to play with joysticks. To win the game, a player has to desintegrate
all other players using explosions of bombs planted. DynamiteWarriors
is only a multiplayer game, so a soloplayer can't play it in a way
that makes sense.
After starting the game all possible Characters run into the screen. Then
the main menu appears. This action can be shortend by pressing any key.
This key can also chose immediately a menu item of the main menu.
The game starts by pressing the key "S" in the main menu. To quit the
program the key "Q" has to be used. To change the keymap for one
(keyboard) player, the key "A" is needed. Then the player characted has
to be choosen by pressing one of the function keys F1-F5. Further the
program asks the keys for e.g. moving, plant bombs, etc. In the case
that an other player owns one of the choosen keys, nothing will happen.
If the old keymap is alright, the <ESC> key jumps to the next action.
The key "C" switches to a sub menu, where some start options can be
changed. The first option can change the number of obstactles in the
labyrinth. These obstacles can't be bombed away and blocks the players
way. The next parameter changes the number of bombs available
and after that the range of the explosions of any bombs at the beginning.
The last option switches the monster off and on. These monster can kill the
players and only be removed by the hot flames of explosions. By pressing
the <ESC> key the main menu will apear again.
The kind of controlling the player can be changed in the main menu by
selecting the player by pressing the respective function key F1-F5.
If no kind of controlling is displayed, the character won't be drawn up.
After the game has started, four characters stand in a edge of the
playfield and one in the middle. The playfield consists of hard, bomb
proofed material and of lose brick walls that can be bombed away.
If a player has planted a bomb, he should leave the horizontal and vertical
direction, where the explosion extend itself.
Under some ruins of walls sometimes appear monster or different extras :
Symbol of bomb - The player is able to plant one bomb more, while the last
ones aren't exploded yet.
Symbol of circles - The range of all bombs increases.
Symbol of joystick - Changes the left-right-controll of all opponents.
Symbol of double arrow right - The own player runs faster a shorttime.
Symbol of double arrow left - All opponents get slower a shorttime.
Symbol of shield - Creates a shield, making the player insensitive against
fire and monster a shorttime.
Symbol of crossed bomb - All opponents are not able to plant a bomb
a shorttime.
Symbol of skull - Kills the player immediately.
Symbol of question mark - causes one of the upper extras (also dead!)
The game is finished if all players except for one (or none) are dead.
By pressing the <ESC> key three times at any time (not in pause mode).
Locking the <CAPS LOCK> key will pause the game and releasing it will
continue the game.
I wish everbody nice explosions and might the most mean win!
This game is shareware. If you like the game, I wish you to send
me some money to compensate my work (from 10$ up). For that, if I have
programmed an improved version (only if there is enough interest in it)
I will inform and send you an exclusive version. Copyright 1992-1993
by Andre Wiethoff. The program may only be copied with these unchanged
documemtations.
If you have questions, found errors or have ideas of improvement :
Andre Wiethoff
Höhenweg 2
57392 Schmallenberg
Germany